![]() ![]() I fully understand some stuff is top secret™ or just very specific/proprietary within the studio - but if you have time to indulge a wee baby game dev I would just love to understand more about how you guys approach character rigs/animations! I'm trying to learn more because I haven't really touched the more technical side of that yet. (I realize getting really technical questions probably isn't the norm - but I'm a game design student and ever since I picked up Griftlands last year, I've been fascinated because the animations are so smooth and well done? And having done a tiny bit of 2D puppet animation before, seeing how well the animation states transition together and how clean the pieces look rigged together is just. ![]() Hey Klei Devs! So I'm really interested in how exactly the character animations work for Griftlands, would any of you guys be down to answer a few questions about it? ![]()
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